Torin Midshire

Torin Midshire is a member of the League of Villains.

Appearance
Short black hair, one good eye on his left, a false eye on his right, with a large darkened scar going that goes along the right side of his face from his eye back towards his ear. It continues down the entire right side of his body. His right arm and leg are completely gone. Typically dresses well, with fine black suits, or a black vest and button up if he's going to be active.

His right arm, eye and leg are usually fake in some way. For his arm and leg, they're often repurposed plastic mannequin limbs, other times they're made of cement, concrete, or hollow wire mesh.

He walks with a slight limp on the right side to preserve the time on the attached leg. When he's going to be "active" he takes full control and moves as normal

Personality
Patient, calm outwardly, but holds a vindictive grudge that eats away at him. Primarily relies on cunning than brute force. Torin fancies himself a bit of a conversationalist, and is often more than willing to talk his way through a situation. It's rare that he emotes, unless very particular buttons are pressed.

In the heat of battle, he doesn't holding back, believing it better to go all out in the start to not give his opponent a chance to mount a defense or a response, but is not above keeping an opponent talking or utilizing a few feints learned in his days as a boxer to catch them off guard from his quirk.

Abilities
"Environmental adaptability": Able to quickly take in every item, surface or object in his current vicinity that may be a strategic advantage to him

Quirk
Torin's Quirk is "Prosthetic". Any matter he's in contact with can become an extension of him as if they were part of his limbs. This can range from attaching materials to his right arm/leg socket, to making things he touches behave as they were part of his own body. For example, using the floor he's standing on to grab and opponent, or touching clothing on a person's body to make it attack or harm them.

If the object is in motion or at rest when he attaches to it, he takes on the object's momentum and speed. If he were to be shot and activate his quirk on the bullet on contact, he would instead travel with the bullet's momentum. If he then attaches to something with no momentum, such as a street lamp, his movement would be completely zeroed out with no harm to him.

Super Moves
TBD

Equipment

 * Hollow Arm/Leg: Hollowed out fake limb filled with particular items or substances that may be critical depending on if he's going to face a dangerous target

Battles & Events

 * The "Burning Copperhead Incident". 4 years prior to the current plot, an attempt to capture the villain "Burning Copperhead" in a residential apartment in London ended in disaster, resulting in the destruction of the apartment and several nearby buildings in a powerful explosion. There were few survivors at the epicenter of the blast. A year after that, after recovering from a coma, and learning to control his evolved quirk, Gear Shift sought out and killed 3 of the 4 heroes involved in the incident. The fourth was delivered to him by the League as part of an offer to join, and was found dead after they were dropped out of a portal 50 feet in the air in the middle of London. All four had a common cause of death: Strangulation and internal decapitation. The murders would be officially classified as an unsolved serial killing with police, though the hero association would quickly understand their connection and internally flag their deaths as part of the initial incident

Relationships
Considers the League as close to family or friends as they can be

Trivia
-He always keeps a small book on him with all of the names of the deceased from the Burning Copperhead incident. He pages through it every night to keep his resolve strong

Quotes

 * (To Person) "Quote here" [Link to episode here]

Site Navigation
Related Pages:


 * League of Villains